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Game Projects

  • Toothunt

    Toothunt

    Environment: Unity C#
    Project year: 2015

     Project for the Leap Motion 3D Jam competition organized by the itch.io game portal. The game uses the Leap Motion device that supports hand, finger and item motions as an input.

    The goal of the game is to get through the forest full of hungry fairies that constantly attack us. In our inventory we have a magical wand (pointy object scanning) which, after locking down on a foe, electricutes and with a long enough time, disintegrates. In addition, the fairies can be driven away at a short distance by hand.

    The game requires Leap Motion Sensor More
  • Disney Game Brief

    Disney Game Brief

    Environment: Game Concept
    Project year: 2010

    Concept of the game made for recruitment for the university internship purposes, organised by Walt Disney Studios based in London.

    The task was to create and present an innovative game model that takes place in a Walt Disney universum.

    The game was supposed to have educational goals for the youngest and featured the use of wii controller as an interactive tool to draw and create l objects, words and letters. More
  • Isometric game basis

    Isometric game basis

    Environment: Flash/ActionScript 3
    Project year: 2009

    First part of the project, creating the characters, was part of a coursework for the programming classes. The next part was the result of my own curiosity and willingness to learn by trying to create a simple pathfinding based only on the outline of the concept. More
  • Monkey Ville

    Monkey Ville

    Environment: Flash/ActionScript 3
    Project year: 2009

    A game created to complete courses on the basics of entrepreneurship and programming.

    My game, as well as the projects of my colleagues, was part of the promotion of a monkey sanctuary organized in cooperation with our University.
    The requirement was to build non-violent game that is based on the subject of monkeys or monkey sanctuary. More
  • Word Drop

    Word Drop

    Environment: Flash/ActionScript 3
    Project year: 2008

    The project was created in order to pass the programming course and was conducted in cooperation with an educational center for children. The goal was to create a game/tool that not only provides entertainment, but also gives children an opportunity to learn.

    The game was tested by children from the first and second graders. More
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Design Portfolio

Seltino SSG 003

Date

03 October 2016

Tags

Branding, Video, 3D

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